Factions
Harlen Clans
Where most were afraid to settle near the lone outpost of Bazaar-Dur, the four wild clans decided to make it their home. The far removed descendants of werefolk, the people of Harlen mostly pass for human but carry within them the ability to channel their inner beast. What beast they manifest places them into one of four clans. Shifters commonly tattoo their bodies with marks of their animal, or other signs of their clan.
BeasthideStoic and solid, a beasthide shifter draws strength and stamina from the beast within. Beasthide shifters are typically tied to the bear or the boar, but any creature known for its toughness could apply.
LongtoothLongtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on tigers, hyenas, or other predators.
SwiftstrideSwiftstride shifters are graceful and quick. Typically feline in nature, swiftstride shifters are often aloof and difficult to pin down physically or socially.
WildhuntWildhunt shifters are sharp and insightful. Some are constantly alert, wary for possible threats. Others focus on their intuition, searching within. Wildhunt shifters are excellent hunters, and they also tend to become the spiritual leaders of shifter communities.
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Clan Ironblood
A likely extinct clan of Dwarves from right after the the Descent, they very likely built the wings Songbird has taken to wearing. It's possible they are also the ones who built the Enigma. Obsessed with the blending of metal and flesh, tales recount clansmen replacing their body parts one at a time for machine and arcane organs. They were survived by the Steamvein clan.
Clan Runesworn
Known for their inventive tools and weaponry, this small clan rarely deals with outsiders. Instead, they tend to focus on their own domain, waging wars in the deep below.
Clan Necksnapper
This brutally efficient clan lives for one purpose:to find an unimaginable source of power. Their quest has taken them deep below, but at least one member believes their goal actually lies in the surface world they have left behind.
The Griffon Society
A collective of half-elves that run the Old City. They are the keepers of the ancient arcanum.
Spinae Dynasty
A royal lineage going back several hundred hears, this family of humans has ruled over Rosecross for several generations, and despite the town having no guard, militia, or defenses, has yet to ever feel the bite of raiders in their township.
The land of Nocturne has long suffered dark influences. The Solari watch for the darkness, and descend from the skies in their great boats to raze and pillage until nothing is left- darkness or otherwise. These angelic feed off souls, and harbor a great animosity to the gods.
Bizarre things existed in ancient history, and some of them are coming back. These progenitors of the Solari have a great variety of forms and natures. According to one Starspawn, there is a great animosity to their angelic descendants.
The Astrologs
Unimaginable things live between the stars, from before time, and there are those that draw power from such eldrich sources.
Where there's a prayer, there's a god to answer. Fueled by the worship of their followers, gods grow and flourish soley on belief. A god without woshipers could fade from existance, whereas a popular deity can have power beyond understanding. Worship has greatly diminished in the land of Nocturne over the last several hundred years, leaving a motley crew of lesser gods searching adulation.
The Silver Sept
A society of witch hunters dedicated to eradicating primeval dangers and corruptions, the Silver Sept's methods lead to them being nearly as feared as their quarry.
Raiders beyond measure
Who knows what the next invasion will be, but things are always finding their way to Bullette Bay, and as many of them come to settle as come to destroy.